What are textures, and how do they differ from sounds?
Textures are layered effects that sit on top of the core sound. They add movement, space, and depth; a second element interacting with the original sample.
Luma has four types of textures:
impulse (convolution): Uses impulse responses to shape your sound through reverb-like effects — from classic springs and mic responses to strange, abstract fx.
tonal: Adds a melodic or harmonic layer that blends with the original sound.
noise: Introduces sustained noises like tape hiss, mechanical hums, or distant ticking to add character and grit.
foley: Long, immersive field recordings that make your sound feel cinematic, alive, or even fully composed on its own.
Still stuck?
If you can't find what you're searching for, then feel free to send us a message by pressing the button below:
